In my senior year at USC, I was the lead designer on a student project called Benjamin Salisbury and the Clockwork Zombies. We strived to develop a puzzle platformer about a futuristic steampunk space ship being torn apart by a horde of mechanical zombies. Benjamin's work as a mechanical watchmaker leads him to cooperate with the captain and fix his way through the malfunctioning halls of the ship.

Below are samples of the conception and final product of our work.

 
 

 

 

 

Click thumbnails below for larger image.

 

 

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