At Activision User Research, I served as the lead researcher on the Call of Duty - Zombies franchise, as well as its other PVE game modes such as Ghosts's Extinction or Advanced Warfare's EXO Zombies.
Conducting user tests on a hardcore, round-based survival game with intentionally obfuscated mechanics and objectives was a joy each year, especially with such inspired dev teams. It's a unique challenge to apply user-centered design to the mystifying scavenger hunt of death that is Call of Duty - Zombies.
- 5 Call of Duty games
- 7 PVE game modes
- 19 unique maps/levels
- Observed 1,000+ hours of live gameplay
- At least 20 broken headsets and controllers
- [?] easter eggs undiscovered
- ∞ excuses for dying